Pacth Update game Play

Update Information.

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Tuesday, March 17, 2015

Eternal Envy PA set Highpoly

I managed to finish up the highpoly for Eternal Envy's PA set today. Making the low polies will be a fun challenge. I should be back to streaming it this week.


Wednesday, March 11, 2015

Team Theme: Argh! Kill it!

This Dota 2 Team Theme focuses on heroes that spawn things that the enemy needs to deal with quickly.  Not killing them results in a bad situation for the enemy.  This team idea asks:  "what if the enemy was forced to choose between them, while getting hurt by the ones they were forced to ignore?"

Heroes with Dangerous Spawns

  • Pugna (Nether Ward)
  • Undying (Tombstone)
  • Phoenix (Supernova egg)
  • Shadow Shaman (Serpent wards)
  • Warlock (Infernal)
  • Juggernaut (Healing Ward)
Honourable Mentions: Tusk (Sigil)

    Heroes with Channeled AOE Ultimates:

    • Witch Doctor (Death Ward - isn't targetable, but WD needs to be stunned ASAP)
    • Crystal Maiden (Freezing Field - a channeled ult, similar to WD, above) 
    • Enigma (Black Hole) 
    (6.85 item that helps these heroes:  Glimmer Cape - Fade while channeling)

      Side Mention

      These are heroes that summon things, but the summons aren't so deadly that they need to be dealt with quickly:
      • Visage (Gargoyles)
      • Lycan (Wolves)
      • Invoker (Forge Spirits)
      • Enigma (Eidolons) 
      • Weaver (Swarm)

      Team Ideas (with Lanes)

      #1:
      Mid: Warlock
      Safe:  Juggernaut + Phoenix + Pugna
      Offlane: Undying
      Combo:  Warlock drops Infernals, casts Fatal Bonds, then channels Upheaval.  Pugna drops his Nether Ward somewhere nearby, Phoenix soars around dropping Fire Spirits, and Undying runs to the middle in Golem form and drops Tombstone.  Pugna can Decrepify the Tombstone to keep it alive longer.  If enough enemies are busy with Zombies and caught in Upheaval, Phoenix goes Supernova and Jugg spins / casts Omnislash.

      #2:
      Mid: Juggernaut
      Safe:  Weaver
      Jungle:  Enigma
      Offlane: Phoenix + Undying
      Ban: Rubick, Death Prophet (Silence), Drow (Silence)
      Author's Note:  I think this is my favourite:  trapping the enemy inside a Black Hole while Phoenix Supernova is burning, Zombies are wailing, Juggernaut is spinning, and Weaver's bugs are eating.  Whichever teammates aren't in the Black Hole aren't going to be able to stick around to help... and if they did, they would probably just die.  The line-up has decent sustain and push, with potential split-push from Weaver, and the big ultimates don't always need to be stacked, so at least one could be still available for the next teamfight.
      Downside:  Anyone not caught in the Black Hole can basically just run away.

      #3:
      Mid: Phoenix
      Safe:  Invoker (Exhort)
      Aggro Tri: Jugg + Witch Doctor + Crystal Maiden

      Tuesday, March 10, 2015

      Gold-Efficient Items Greater than Their Parts

      Many items have patterns that "create" the bonus feature of the item.  However, others are made up of individual components, and may have an effect greater than the sum of their parts.

      Efficient Dota 2 items:

      Boots:  Tranquil, Power Treads, Arcanes

      • I won't get into these, but know that upgrading boots is always efficient.

      Oblivion Staff:

      Components:  Robe of Magi, Quarterstaff, Sage's Mask
      Component total:  +6 Int, +50% mana regen, +10 Attack speed, +10 damage
      Assembled total:  +6 Int, +75% mana regen, +10 attack speed, +15 damage
      Net gain:  +25% mana regen, +5 damage

      Rod of Atos

      Components:  Staff of Wizardry x 2, Vitality Booster
      Component Total:  +20 Int, +250 hp
      Assembled total:  +25 Int, +325 hp, +on use slow (60%)
      Net gain:  +5 Int, +75 hp, +effect

      Scythe of Vyse

      Net gain:  50% mana regen, +Hex effect

      Aghanim's Sceptre


      Net gain:  +ultimate upgrade only (no stat gain)

      Monkey King Bar (MKB)

      Components: Javelin x 2, Demon Edge
      Component effects:  2 @ 20% chance of 40 dmg, +21 x2 dmg + 46 damage (total +88 dmg)
      Assembled effects:  +88 dmg, +15 atk spd, +true strike + mini-bash 100 dmg
      Net gain: +15 atk speed, bash damage +60.

      Sange & Yasha (S&Y)
      Components:  Sange, Yasha
      Component Effects: +16 Str, +16 Ag, +15 Attack Speed, +8% movement, +10 damage, Lesser Maim
      Assembled Effects:  +16 Str, +16 Ag, +16 Attack Speed, +16% move, +16 damage, Greater Maim
      Net gain: Greater Maim, +6 Damage, +1 Attack Speed, +8% movement, +10% proc on maim, +6/3% slows on maim.

      Hard-to-evaluate items

      Ring of Basilius (changes % mana regen to flat mana regen)
      Shadow Blade (Shadow-effect is modified from ring)

      Monday, March 9, 2015

      Dota 2 Patch Notes 6.83 - commentary

      See the Dota2 Patch notes from 6.83.

      Significant hero changes this patch:

      Chen - further buffs to abilities and Ancient golem
      Disruptor - decreased cooldowns and mana costs
      Gyrocopter - larger ult area, changes to Homing Missile
      Lina - several decent damage buffs
      Sniper - giant buff to Shrapnel

      Heroes that should see MORE play due to small changes:

      Chaos Knight (Rift buff)
      Crystal Maiden (Frostbite, Ult both buffed)
      Juggernaut (base Ag+, crit buff)
      Lion (+7 base dmg)
      Nightstalker (various small buffs)
      Shadowfiend (Raze dmg buff)

      Heroes that will see LESS play due to small but significant nerfs:

      Ogre Magi (yet another nerf to Fireblast)
      Brewmaster (Armor nerf is not insignificant for mid laner)
      Death Prophet (Str growth reduced)
      Faceless Void (various small nerfs)
      Tidehunter (Ravage dmg nerf)

      Monday, February 23, 2015

      Team Theme: Close is Dead!

      Heroes you don't want to stay close to:
      • Undying (Tombstone + Golem)
      • Phoenix (Supernova)
      • Doom (Scorched Earth)
      • Warlock (Infernal)
      • Shadowfiend (Ult)
      • Bristleback (Quill Spray)
      • Dark Seer (Ion Shell / Wall)
      • Tusk (Ward)
      • Witch Doctor (Ward)
      • Omniknight (Purge)
      • Axe (Helix)
      • Juggernaut (Spin)
      • Clockwerk (Battery Assault)
      • Pudge (Rot)
      • Razor (Storm)
      • Leshrac (Edict, Pulse Nova)
      • Necrolyte (Aura, AOE)
      Team Ideas based on above theme:

      #1:
      Mid:  Phoenix
      Safe:  Omni + Tusk
      Jungle:  Doom
      Offlane:  Dark Seer

      #2:
      Mid:  Pudge
      Aggro tri:  Phoenix, Undying, Omniknight
      Safelane solo:  Razor

      #3:  (greedy dual-lane lineup)
      Mid:  Leshrac
      Safe:  Axe + Necrolyte
      Offlane:  Bristleback + Warlock

      Tuesday, February 3, 2015

      Team Ideas by Winrate - Jan 2015

      Top Heroes of this meta, by Dotabuff winrate of the month, and some team ideas based upon those rankings:

      Best Supports Jan 2015

      • Abaddon
      • Omniknight
      • Crystal Maiden
      • Silencer
      • Venge
      • Lich
      • Warlock
      • Earthshaker
      • Witch Doctor
      • Ogre Magi
      • Dazzle
      • Veno
      • Treant

      Best Mids Jan 2015

      • Necrophos
      • Zeus 
      • Silencer
      • Warlock
      • Spiritbreaker (situational)
      • Sniper
      • Medusa
      • Veno (situational)

      Best Carries Jan 2015

      • Spectre
      • Troll
      • Juggernaut
      • Riki
      • Medusa
      • Axe
      • Sniper
      • Sven
      • Slardar
      • Luna
      • Ursa

      Best Offlaners Jan 2015

      • Omniknight
      • Slardar
      • Centaur
      • Undying

       Team Ideas based on Hero Winrates Jan 2015

       #1:
      Tri-lane:  Spectre + Lich + Omni
      Mid:  Zeus
      Offlane Solo:  Centaur

      #2:
      Tri-lane:  Juggernaut + Crystal Maiden + Warlock
      Mid:  Necrophos
      Offlane Solo:  Riki (just soak XP)

      #3:
      Dual offlane:  Silencer + Axe
      Mid:  Sniper
      Dual Safelane:  Medusa + Witch Doctor

      #4:
      Dual offlane:  Juggernaut + Crystal Maiden
      Mid:  Zeus
      Dual Safelane:  Sven + Vengeful Spirit

      Team Idea: Hard-hitting melee w/stuns

      I had the idea that if you had some hard-hitting melee, you really want your opponents to stay still while you beat on them.  Hence, hard-hitting melee carries with lots of disables on the team.
       I personally prefer stuns to slows.

      Melee-Favourable Teams:  

      #1:
      Trilane: Sven + Venge + Windrunner
      Mid:  Leshrac / Lina (followup stun, pusher)
      Offlane: Centaur

      #2:
      Trilane:  Wraith King, Disruptor, Ogre Magi
      Mid:  Medusa
      Solo Lane:  Undying

      #3:
      Trilane:  PA, Sven, Disruptor
      Mid: Slark
      Offlane:  Beastmaster

      #4:
      Trilane:  Sven, Warlock, Venge (or Troll?)
      Mid:  Puck
      Offlane:  Centaur

      #5:
      Trilane:  Sven + Venge + Crystal Maiden
      Mid:  Tiny
      Offlane:  Enigma

      Hard Melee w/ slows


      #6:
      Sven + Disruptor + Elder Titan
      Warlock mid
      Undying solo offlane
      Idea:  Warlock and Disruptor allow Tombstone to stay down unmolested using Kinetic field and Upheaval, and yet keep enemy heroes in range of the zombies.  Meanwhile, Sven can lay waste with right-clicks and Elder Titan can follow up with an Earthsplitter, which should be difficult to dodge.
      Counter:  This team is countered by split-push (Nature's Prophet, Tinker), and BKB heroes (Luna, Dragon Knight).

      #7: