Magic Resistant Heroes by Role:
Pipe Carrier / Offlane: Centaur? Elder Titan? Pudge?
Carry: Meepo / Ember / Anti-Mage (Lifestealer - Rage?))
Supports: Rubick + Visage (Omniknight – Repel?)
Mid: Huskar / Viper
Other items: Infused Raindrops
Example:
With Rubick + Pipe Aura…
Formula =
1 - (1 – Base Hero Resistance) × (1 – Ability Added Resistance) × (1- Pipe Aura) x (1- Rubick Bonus) = XX.X resistance
Anti-mage would have (L4 Spell Shield):
1 - (1 - 0.25) × (1 - 0.5) × (1-0.10) x (1-0.22) = 73.7% resistance
Huskar would have (at or below 10% hp, L4 Berserkers Blood):
1 - (1 - 0.25) × (1 – 0.5) × (1-0.10) x (1-0.22) = 73.7% resistance
Viper would have (L4 corrosive skin):
1 - (1 - 0.25) × (1 - 0.25) × (1-0.10) x (1-0.22) = 60.5% resistance
Visage would have (L4 Gravekeeper Cloak, max layers):
1 - (1 - 0.10) × (1 - 0.64) × (1-0.10) x (1-0.22) = 77.3% resistance
Add: Glimmer Cape = 81.8% resistance
Base Formula (http://dota2.gamepedia.com/Magic_resistance )
Total magic resistance = 1 − ((1 − natural resistance) × (1 − first resistance bonus) × (1 − second resistance bonus) × (1 + first resistance reduction) × (1 + second resistance reduction))
Note: While magic resistance % increase shows diminishing returns, effective HP vs. magic damage still increases in a linear fashion.
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