I've experimented with a few of the greedier supports, and if you can put them mid, they scale extremely well. They aren't the usual mids, or even really known as semi-carries but they can work.
Here's the list of supports I've tried that should go mid when possible, and why:
- Warlock
- Needs levels (extremely good teamfight skills)
- Scales well with farm due to Ultimate and Agh's
- Leshrac
- Highly dependent on multiple items to reach full potential (Bloodstone, BKB)
- Needs levels badly, especially before BKBs come out
- Spammable nuke (Lightning) against enemy mid
- Can push tower hard if enemy mid leaves lane
- Lina
- Ultimate is better at higher levels (compared to Lion, for example)
- BKB-piercing ult with Agh's (one-shot those supports!)
- Can become a powerful right-click semi-carry with her passive
- Should leave mid at L6, refill mana, and gank at least once (repeat when ult available)
- Phoenix
- Now in Captain's Mode (6.85!)
- Needs hp, health regen and levels desperately to have impact
- Level 2 Ultimate (SuperNova) is much better than L1, due to survivability of egg.
- Great early-Mek carrier (heavily benefits from Mek).
- Abaddon
- Benefits from levels
- Can get VERY tanky with the right items
- Best with aggressive mid-game carries (DK, CK, Luna, Slark, etc)
- Ancient Apparition
- Needs L6 ASAP for Ult
- Needs levels
- Powerful Agh's upgrade
- Can gank other lanes without leaving mid (after L6)
- Can zone out melee opponents with Cold Feet and 600 range auto-attacks
- Bane
- The early Fiend's Grip is an auto-kill on the enemy mid.
- Tends to get focused lategame, and can really use an Hp item, or BKB
- Really annoying for enemy mid to lane against
- All Bane's abilities are more effective earlier in the game - the faster he can level them, the greater his impact.
- Ogre Magi
- Needs levels
- Falls off hard lategame, but can have massive impact early-midgame with levels
- Transitions surprisingly well into a right-click semi-carry with appropriate gear (Crystalis + Shiva's/Scythe)
- Can alternately use his farm to get teamfight item (Veil, Pipe, Mek, Crimson, etc)
- Should leave mid at L7 to roam and gank
- Nyx
- Needs levels
- Needs to have early game impact and snowball (Dagon / E-blade, etc)
- Leaves mid at L6 to gank
- Earthshaker
- Needs levels
- Needs Blink Dagger
- Can easily solo-kill enemy mid at L6 (see Slashstrike's video)
- Dendi did it, so it must be viable (lolz)
- Enigma
- He's a better jungler, but if someone insists on the jungle and there's a solar and lunar eclipse at the same time and no one wants mid...
- Eidolons allow zoning of enemy mid, and pulling lane back
- Malefice stun is good defensively
- Can push tower if enemy mid leaves lane
- Needs levels - all his abilities are good.
- Needs early Blink, benefits heavily from BKB.
- Jakiro
- Needs levels
- Strong 1v1 laner (tough, great harass)
- Get early Mek for ridiculous push
- Benefits heavily from utility items (Force Staff, Veil, Eul's, etc.)
- Mirana
- Early L6 very useful
- Scales decently well with items
- Strong 1v1 laner
- Shadow Shaman
- Needs levels
- Needs hp, mana regen & mobility items badly
- Can take mid tower at L6 with Serpent Wards
- Downside: vulnerable in mid, not very strong 1v1 laner (tends to push lane when harassing)
- Windrunner
- Scales well with items (Focus Fire ult) and levels (all abilities good)
- Needs team synergy to be effective (on team with Drow, for example)
- Io (usually sent mid as part of dual mid - with CK, Tiny, Sven, or PA)
- Lich (Sacrifice also annoying to enemy mid)
- Treant (early levels in Living Armor to help other lanes, especially an aggro-tri)
- Dazzle
- Disruptor
- Earth Spirit
- Lion
- Rubick
- Shadow Demon
- Treant
- Visage
- Witch Doctor
- Chen
- Crystal Maiden
- Enchantress
- Keeper of the Light
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