Tuesday, September 30, 2014

Drafting Analysis: Good Draft, Stupid Lanes

ForewordI didn't draft this game, but I was watching it.  I thought "yeah, that's a decent draft", and then the guy totally messed up the lanes. Thus, I thought it would be a good example to explain why the lanes wouldn't (likely) work, even though the draft itself is fine.The Draft:http://dota2draft.the-cluster.org/show?fp=d&pick=S1Zk0zb1Y2Zy1ZY4t4ZR2r0b1&ban=ZfZdMZmLzgZCKOzeAnalysis:The way these lanes sit, all Dire lanes will lose, even though I think they have a more balanced draft with better hero synergies. Morph against Razor: ...

Thursday, September 25, 2014

Composite Damage

Composite damage was a mechanic where damage could be both physical and magical, and both armor, damage block and magic resistance applied to it, but it could damage magic-immune target, but does not affect ethereal units. Composite damage will be removed in Dota2 patch 6.82.  The heroes that had composite damage abilities prior to that patch included:Leshrac - Diabolic Edict (changing to Physical)Beastmaster - Wild Axes (changing to Physical)Alchemist - Acid Spray (changing to Physical)Techies - Land Mine (changing to Physical)Lone Druid...

Tuesday, September 23, 2014

A Breakdown of Initiators

Types of Initiators:AOE damage (direct or over time)AOE lockdown (slows, stuns, movement restrictions, positioning)AOE debuffs (silences and debuffs)Isolation (separates a hero from their team for a pick-off)Examples of Initiator by TypeAOE Damage:Earthshaker (Echo Slam)Sand King (Epicenter)Elder Titan (Earthsplitter)AOE Lockdown:Enigma (Black Hole)Disruptor (Static Storm + Kinetic Field)Warlock (Chaotic Offering + Upheaval)Puck (Dream Coil)Medusa (Stone Gaze)Naga (Song) Faceless Void (Chronosphere)Magnus (Reverse Polarity) AOE SlowsBeastmaster...

Wednesday, September 10, 2014

Started on a winter enchantress set for pro player 1437

I've been wnating to make this set for a while and approached Theeban if he would like this set. He agrreed so I get to make him a cute and fluffy ench set all ready for winter :DHere is the basic zbrush blockout and concept a...

Finished my Mirana SnowStorm set!

Finally ccompleted this set! Here is a full res version of the loading screen perfect for a widescreen 1920x1080 res monitor.It's now up on the workshop so please feel free to hop on over and give it a vote! I'd really appreciate it!http://steamcommunity.com/workshop/filedetails/?id=309453782Some in game pictur...

Finished the texture on my Mirana Snow Storm set!

I even gave the mount two colour styles as I really love both styl...

Mirana SnowStorm final High poly

Here is a render of the final highpoly model for my Mirana Snow Storm set! Complete with fluffy bow...

Ear morphling final render

I rendered this image here in marmoset toolbag to then send of to Danidem who made it look amazing.And here is an animated giff of the set in the games loado...

Sunday, September 7, 2014

Team Ideas: Global Pain!

Just for fun, I thought up some viable teams with global-effect spells or positioning.Heroes of Choice:  Clockwerk, Gyro (Aghs), AA, Zeus, NP, Spectre, Invoker (Exhort), and Wisp.Also "Global":  Spiritbreaker,  Tinker, Centaur, Troll, Drow, Crystal MaidenTeam Ideas:#1Clock, Gyro (Aghs), AA, Zeus, NPClock solo offlaneNP jungleZeus mid (early Refresher)Gyro + AA safelane#2:Zeus, Silencer (Aghs), NP, Spectre, AANP + Zeus offlaneSpectre + AA safelaneSilencer mid#3:Clock solo offlaneInvoker midNP jungleGyro + AA/Zeus safelane#4:Tiny,...

The Math on Axe

There's been an idea that taking a double-stout shield on Axe is actually more effective for damage mitigation than other alternatives. Now, double-Stout Shield doesn't completely stack.  However, you get a 60% chance to block 20 of the damage that gets through the first 60% chance, meaning your net block chance is 84% to block 20 damage. There's been some controversy about the usefulness of double-stout shield on Axe as early items.  I did the math, and here's the result:https://drive.google.com/file/d/0B4HHV8LhGPUuSUxFS1VpT0ZjNUU/edit?usp=sharingSummary...

The Math on Ogre Magi

Here's a spreadsheet of the math on Ogre's Magi's Fireblast-versus-Ignite damage scaling:As of patch 6.81:https://docs.google.com/spreadsheets/d/14qwcEPuv6nckulk4z2ZnvjQ1iotvasxWKwzhm7AH6sk/edit?usp=sharingAs of patch 6.82b:Fireblast has a fixed damage scaling of 65 additional damage / level after L1.Ignite, on the other hand, increases in damage faster than Fireblast, and each subsequent level adds more damage than the previous level-up.Ignite is also more efficient damage per mana, at all levels.This leads to the idea that maximizing Ignite first...

Tuesday, September 2, 2014

Strong 1v1 Lane Heroes

The following heroes are strong solo-lane against another hero 1v1.See also:  List of Solo Offlaners (also called Suicide Laners) Strong Solo Laners:a) are unlikely to die 1v1b) may be able to get kills 1v1 with no level advantagec) have strong harass and/or strong escapeBatriderBeastmasterBloodseekerBrewmasterClinkzClockwerkDragon KnightEmber SpiritInvokerMirana Nature's ProphetNightstalkerObsidian DestroyerPhoenix PuckQueen of Pain RazorSlarkTemplar AssassinTimbersawViperWeaverThe following heroes are SOMEWHAT good against other heroes 1v1,...