Some thoughts on various roles and uses of various
Dota2 heroes. Instead of defining heroes as "support, mid, or carry", I'm getting a bit more specific. This is not by any means a complete list.
Reliable Stun: Venge, Crystal Maiden (CM), Shadow Demon, Lion, Nyx, Sand King, Rubick, Sven, Alchemist
Lockdown: Bane, SS, Lion
Slow: Venomancer, Dazzle, Lich, Skywrath, Jakiro
Followup-Stun: Jakiro, Windranger, Lina, Disruptor, Leshrac, Lina
Zoning Heroes: Clockwerk, Disruptor
AOE Damage: Lich, Warlock, WindRanger, Skywrath, Jakiro, Veno, Sand King, CM
AOE Stun: Warlock, Tide, Enigma
Utility / Setup: Shadow Demon, Bane, Disruptor, Crystal Maiden
Lane Support / Harass: Lion, Dazzle, Bane, Veno, Skywrath, Lich
Nuker: Lina, Lion, Bane, WR, Rubick
Push: Veno, Lina, Rubick, KotL, Lycan,
Tower Push: Veno, SS, Warlock, Leshrac, Pugna, Lycan, Lone Druid, Troll Warlord
Counterpush: KotL, Veno, Lina, Shadow Demon, Jakiro, WindRanger, SS
Hard Supports:
Jakiro
KotL
Venge
Lion
Bane
Crystal Maiden
Rubick
Shadow Demon
Disruptor
Skywrath
WindRanger
Lich
Harder to Learn:
Visage
Wisp
Disruptor
Non-Traditional Supports (Roamers):
Alchemist/Sven as support? (No Greevil’s, Acid+Concoction)
Viper as support?
Support – Utility mids:
Leshrac
Magnus
Pugna
Jungle:
Enigma
Axe
Position 4:
Tidehunter (or 3)
Earthshaker
Enigma (or 3)
Sand King
Shadow Shaman (SS)
Ogre Magi
Dazzle
Venomancer (or 3)
Skywrath Mage
Team: (Axe+DS, Lesh mid, Enigma + Naga): Song, Vaccum, Black Hole, Lesh AOE, ion shell on Axe; creep-skip w Axe+DS. Pull lane / Eidolon deny with Enigma to help Naga farm.
DS offlane, Enigma jungle, Lesh+Naga, QoP mid?
If DS banned: Enigma offlane, Lesh+Naga, QoP/Magnus mid, or Magnus jungle?
Big teamfight heroes:
Damage: ES, Leshrac, Sand King, OD, AM, Veno, Sfiend, QoP, Lich, Skywrath?, Keeper, CM, Gyro, SS, Jakiro, Zeus, Tinker, Warlock, Witch Doctor, DP, Disruptor, Invoker, Rubick?
Disable: Magnus, Enigma, Sven, Centaur, Slardar, Faceless, Silencer, AA?, Puck, Jakiro, Brewmaster, Kunkka, Beastmaster, Tide, Treant, Invoker
Positioning: Dark Seer, Clockwerk, Venge, Disruptor
Buff/Debuff: Dazzle, Venge, Necro, Shadow Demon, Invoker, Pugna, Undying, Chen, Drow, Beastmaster, Luna, Troll
Skirmish Heroes:
Lion, Venge, Visage, Slardar, Ogre Magi, Skywrath Mage, Nyx, Queen of Pain, Bloodseeker
Push Heroes:
Supports: Leshrac, Veno, Enigma, KotL, Venge, Lina, Undying, Sand King, Dazzle
Mids: Tinker, Shadowfiend, QoP, Magnus, Beastmaster, Razor, Sand King, Necrolyte, Death Prophet
Jungle: Nature’s Prophet, Chen / Enchantress, Enigma, Dark Seer
Carries: Gyro, Alchemist, Luna, Shadowfiend, DK, Juggernaut, Kunkka,
Anti-Melee Carry Heroes:
Venge (swap), Lifestealer, Clockwerk, Ursa?, Viper? Brewmaster, Disruptor
Team: Slowing for melee carries:
#1: Sven/Skellie/Jugg, Dazzle/Veno/CM/Tide, Jungle: Ursa/Lifestealer, Mid: , Offlane: BH