Pacth Update game Play

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Monday, December 24, 2012

Merry Christmas and new item set tease!

Hey all! Hope you are having a great X'mas! Om nom nom!

Just wanted to update the blog and say, yes another item set is in the works (though this one will take a while to get done due to a bucket load of Kingdom Death freelance I am currently working on.)

There are two surprises with this item set!

1: It is for a male character!
2: I'm collaborating with the very talented Danidem, who concepeted the Rider of the Storm; the polycount contest winner!

So here is a little teaser image to whet your appitie :D



So this is over and out for 2012 and will return in 2013 with some more updates :D

Have a great Christmas and an awesome New Year!

Friday, December 14, 2012

Final Presentation for my Lina Item set!

Yaaaay! All done! Now all I gotta do is wait till tomorrow to upload it :3

Edit: I've uploaded it! Come click on the little thumb to make it be seen by the devs :3




Wednesday, December 12, 2012

Lina textures are done!

Woo finally worked out the textures for this bad girl. Wow it was pretty tough to figure out the coins and charms, but they should look better with the metal mask applied in the shader.

Shout out to Greed, my mate from steam who encouraged me to put something on the ends of the ribbons :3

Going to move onto the rigging tomorrow and then the LODs and then the masks :D

So excited to submit!


My Snowdrop set placed in the top ten!



Read the DOTA 2 blog for details!

Super excited and happy once of my sets made it! I would have been happy with them just getting added to the game, some snoopers on the latest patch contents found out in advance.

Also super big congrats to Endomi for beating out the competition to win with his Naga set! So happy for you mate!

Monday, December 10, 2012

Lina item set update: Low poly bakes done!

Well I finally got around to doing the retopo and bakes today. It was interesting trying to figure out the best way to do the head band as I wasn't sure I would have the tri's to pull it off. But I was able to put most of the charms on planes to hang off her head. Which looks much better than flattening them onto her headband.

I also discovered I had a few hundred polys spare on the neck, which I gladly took and made her up a nice matching necklace of charms.

Here is a shot of the set in the max veiwport using the low poly and basic diffuse (bent normal green channel and the AO) and the normal map. I'm using Xoliuls shader 2.0 to get it looking shiny and nice :D


Tomorrow I'll bake out her gradient map and point light map then start slapping some base colours down.

I will try to remember to stream my process. I've been a bit slack lately on that. :<

Friday, December 7, 2012

Lina Highpoly Finished!

Alright! I finally finished my highpoly for Lina! Next set I do will not have any crazy cloth and hair like this. Nope! So sick of sculpting that hahah!

Adjusted some things from the original block out. Gave her hair more volume and tinkered with the size of the ribbons.


Monday, December 3, 2012

Lina: final blockout done

Okay the heat is insane and I haven't been able to work on this as fast as I'd like, but I've noodled the concept around and I feel better about this one than the last. Nice interesting silhouette, hopefully doesn't look too much like death prophet haha!



Saturday, December 1, 2012

Chipping away at a Lina item set

So comp's ended, I'm going to get back into my work routine, but I still want to make more DOTA2 items. I've been tossing this eastern divine set for Lina around in the back of my head for a while now and wanted to have a pop at it.

What you see now is a very very basic blockout and sketch. The hair is going to be the biggest issue for me I think.


Beads and ribbons will be a strong motif in this design. I'm basing the head piece off an Indian beaded head thing I got for my birthday from my sister yeaaars ago. I want to continue that for her 'belt' and on her hands too.

Anyway it will be slow going, an hour or two a day. I'll be live streaming when I can here https://new.livestream.com/accounts/1676989/events/1654121

Friday, November 30, 2012

New Workshop Item! Crystal Maiden: Snowdrop

Welp my last and final item set for the Polycount Comp! Woo! 2 months of non stop work on this comp and 5 sets later I am finally able to rest!

http://steamcommunity.com/sharedfiles/filedetails/?id=110685928


This set was a super fun set to make. I concepted it back when I was making my enchantress items and put it on the backburner. I was glad I found time to make it because fater playing some matches with Maiden, I was getting really fond of the support role after jungleing with enchantress and then hard carrying with naga siren.
The thing I love about this set is the poofyness. Girls love a nice soft look and I wanted to make sure this had that in spades :D

Technically speaking, a pretty simple set to make. The hard part was getting the deformation on the shoulders to work right and stop it from clipping with the default cape. In the end I was very happy with the result, even though I had to blow up the back a bit to encompass the cape.

I hope you all like snowdrop :)

My Past Workshops For Dota 2

Okay I better start up a blog for all this crap I do for Dota2.
First up, lets get down to what sets I have made in the past :)

First one was Enchantress Autumn Rising:
http://steamcommunity.com/sharedfiles/filedetails/?id=106303053





















After that it was Enchantress Blessings of the Wildkin:
http://steamcommunity.com/sharedfiles/filedetails/?id=106515301

Then it was Naga Siren: Empress of the Deeps
http://steamcommunity.com/sharedfiles/filedetails/?id=107753986

And another one for Naga siren; Slithereen Knight
http://steamcommunity.com/sharedfiles/filedetails/?id=108872389


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