Pacth Update game Play

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Friday, May 10, 2013

Skywrath Mage wings Highpoly done

So I couldn't choose which wings to make so I made both! :D The soft wings will be part of the set, and the bound wings will be a single item.


Monday, May 6, 2013

Progress for today on Skywrath Mage's armour

Got all this stuff polished up. I think I need to pop the bracer details out some more to match the rest of the feathery detail on the set. Tomorrow is wings and staff :D


Friday, May 3, 2013

Skywrath Mage blockout

Finished the blockout of his amour today


Skywrath mage set : rough idea

So I spent an hour or so just tossing ideas around. I finally came up with something I liked...
I'm planning on building both wing ideas and seeing which one I like more. I might even submit both!


Wednesday, May 1, 2013

Finished Summer's Charm set for Enchantress!

I updated the Autumn Rising set with the new items and renamed the set to Summer's Charm! Thanks to JoinDota|Ryan for the name :D
Its also the first time I did the marketing image on the stream and uploaded it via the client. I still have a lot of learning to do with those kinds of images to get them to the same quality as valve.

Click to view the set : http://steamcommunity.com/sharedfiles/filedetails/?id=106303053&tscn=1367394984



Sunday, April 28, 2013

Enchantress Spring's Calling set textured

So I finished texturing this bad girl. I like the green a lot better than the crazy yellow's and oranges. I still need to run it through in the game mode but from basic importer views, its looking much better than the old one already. Easier on the eyes too.


Sunday, April 21, 2013

I'M BACK and making enchantress updates to autumn rising.

After working for 3 weeks on my secret dota project, I am finished and back to making my own stuff! That means I can stream again!

I'm revisiting and old set, Autumn Rising for Enchantress and I started off by sculpting her new hair do. There was a few things I didn't like about the original. When I finally got the set in the game, the old hair was just a big fat echidna. there was no silhouette variety and the colour was too noisy with too much value fluctuation.

I got feedback from valve that the leaves on the set are blending to much with the rest of her body, and the value gradient wasn't strong enough. I'm gonna try to fix these and make some slight adjustments to add more rest area to the set.