Pacth Update game Play

Update Information.

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Tuesday, October 28, 2014

Warding: Comprehensive Link List

Here's a list of all the warding-related posts and images that I could find.  There are many more, but some aren't all that good.  These either have good explanations, good screenshots/map markup, or both.

6.82 Patch-Specific Wards

Warding Articles:


1437 Enchantress set basic colour WIP

Here is an update to the 1437 set! Colours are still being worked on but it closeish to being finalised!

Dota 2 Jokes

Found a blog with Dota2 jokes on it.


Reprinted from that blog:

General dota 2 jokes:

Q: Whats the river’s name in dota?
A: I’m pretty sure it’s The River Fag. 'Cause I’ve been told I few times ‘don’t cross the river fag

Q: Why did the CM build a battlefury?
A: for the +35% to cleavage

Q: What time does Antimage finish farming?
A: 3AM

Q: What did Jesus say to the apostles when Romans came to arrest him?
A: “MISS???”

Q: Why people always blame the mid for losing his lane?
A: If the mid loses his lane too, we don’t have a single lane that’s winning.

Q: Why does Bounty Hunter sound so nasally?
A: Because he’s allergic to dust.

Q: Who is the only french Hero in Dota?
A: Le shrac

Q: Why Newbee banned Nature’s Prophet and Death Prophet?
A: Because they are a non-prophet organization.

Q: What do you call Darkterror with no lane to farm?
A: Spaceless Void

Q: What does Tusk drink at parties?
A: punch

Q: Why did sniper cross the river?
A: AHHHH FRESH MEAT

Q: Why did Kunkka bring his sword to the store when he went to get some more laundry detergent?
A: Because it’s the Tidebringer

Q: Who does Void thank for helping him win the game?
A: His MoM and Daed.

Q: What is Huskar’s favorite game?
A: Half-life

Q: Why does Slardar keep trying to get close to Naga?
A: Because of his Slithereen Crush!

Q: Why do Koreans like Broodmother-only 5v5 mid?
A: Because it is Broodwar.

Q: How did Sven see the invisible Luna?
A: Because he couldn’t miss that great cleave.

Q: What did Sven say to Phantom Assassin when she got her battlefury?
A: Nice cleavage

Q: Why Spirit breaker would make a horrible salesman?
A: Because he’d charge too much

Phantom Lancer walks into a bar.
There was no counter.


Dota 2 vs LOL:

Drow and Ashe walk into the bar.
Bartender: Which of you is a better shot
Drow: Me of course
Ashe: I can’t Deny


Yo mama jokes:

Your mama so fat, chat wheel doesn’t know what lane she’s in.
Your mama so fat, chat wheel can’t decide on which lane she is.
Your mama so fat, even EG can’t throw her.
Your mama so fat, when Rubick tried to steal a spell, all he got was diabetes.
Your mama so fat, that when Bounty Hunter tracks her, he has vision all over the map.
Your mama so fat, if Naix infests her it takes him ten minutes to get back out.
Your mom is so dumb, if silencer kills her, he loses int.
Flesh Heap: When a nearby enemy hero dies, Pudge gains bonus strength. When yo mama dies, Pudge becomes invulnerable.

Thursday, October 23, 2014

Earliest Solo Rosh Heroes and Builds


by CNHphoto on Reddit:
So a recent project of mine is learning heroes that can solo rosh early on. I'll post my list of heroes and what they need. I know there's more heroes that can do it in the early game, but I'm not entirely familiar with the minimum requirements (e.g. Venomancer, Troll Warlord, Lifestealer). I'd love to know you think or how to do it with different heroes.
  • Lycan: Need level 7, Vladmir's Offering, Stout Shield, Quelling Blade, Smoke. Complete-able 10 minute mark.
  • Enigma: Need level 5, Medallion of Courage, 2-3 Healing Salves, Smoke of Deceit. Complete-able before 6 minute mark.
  • Ursa: Need level 4, Morbid Mask, Stout Shield, Smoke of Deceit. Complete-able before 6 minute mark.
  • Nature's Prophet: Need level 7, Medallion of Courage, Ring of Basillius, Power Treads, Healing Salve. Complete-able before 12 minute mark.
by hugarh on reddit:
Chen can do it within 10 minutes. Needs lv 7 and a mek. You need an alpha wolf, though .

by Omar_Indeed and stylelimited
Troll just needs Helm of the Dominator and a wolf or ice armor creep, and Level 11.  Usually has Phase Boots by this time as well.  Soloing Rosh before level 11, you need an blue ogre companion to be safe IMO.

by supernerd1123
Drow ranger can do it with a MoM at Level 11.

by DangerAwar
Level 7 Veno can do it with max Plague Wards.  You can have the wards tank Rosh with some aggro management [to avoid having to leave the pit].

How to Accelerate Your Farm

Here are some tips for accelerating farm like a pro.  Gathered from reddit and other sources.

Tip:
- if mid laner ganks the safe lane, he doesn't stay there to nuke down the next two waves of creeps before going back mid. Leave those creeps for your safelane carry!

Zrog's Tips:
- Don't die.  While this may seem like stupid advice, it also means "don't take risks when you don't have your core items yet", and "abandon fights and escape when they look iffy".
- Your supports may be jumping into a losing fight to ensure that you, the carry, make it out alive, and if you go back into the fight to "save" them, you're doing the wrong thing.
- Don't farm risky zones without support.  Farming the enemy Ancients with no wards or supports nearby is asking to be ganked.

by mido9:
A really important part of finding farm is that in pro games, unless you're immediately grouping to take a tower, every lane+jungle is occupied. There's very little farm that should go straight to the tower or die to an enemy creep wave.
Mid going to gank offlane? A position 5 support rotates to mid for a few quick levels and ward gold.
Carry just finished a gank with his two supports? Immediately back to the safelane he goes.
Offlaner farming his lane, support at safe, midlaner at mid? Carry instantly into the jungle he goes.
Just finished a good deathball and took the Tier 2 Tower? Immediate delta split into each lane + a jungle.
Anti-mage just TP'd to help a mid fight? To ancients ASAP afterwards.
It's a large part of why net exp and net gold is so much higher in pro games on average than in pubs, there's just a lot of gold that goes away for no reason because the mid stuck around to nuke some waves, or a tri-lane support was babysitting a little unnecessarily, or the offlane was running around looking for ganks too often and fell behind in gold, etc. The default state of a lane is to be occupied usually unless there's a really big, clear opportunity to gank and push or some other big deal.

by Jalapen0s
(As a carry): If you see a big fight somewhere else on the map, chances are unless you are 95% sure that you can TP in and get kills on retreating low HP enemies, you shouldn't join the fight, and just keep farming with the space that fight created for you. Also, when your supports pull, after you kill the enemy creeps, detour into the camp and get XP/ cs, then go back into lane.

by Noblewingz
  1. Always BUY OUT. Almost never do I lose gold on a death unless I'm saving for buyback or a big item.
  2. NEVER miss last hits, as a mid player it's acceptable to miss a few because of the enemy mid, but if i'm getting uncontested or under tower, I get almost every one. (Learn to estimate hp under tower so you don't miss last hits, or with quelling drop quelling for easy hits.)
  3. My farming patterns are very efficient, I studied arteezy and burning to get a idea of the best patterns for a mid carry :)
  4. Supports should stack frequently/all the time!
  5. Finally, carry a Town Portal (TP) Scroll at all times and USE IT. That 100 gold often can earn you a extra 300-500 by going to a different lane, instead of waiting for jungle to respawn/creeps to hit your wave!
HiyoleX , paraphrased:
1. Basic Boots.  Moving faster between camps is worth the money.  Get [brown] Boots before your farming item.
2. Know which farming item to get for which carry.  Gyro = HoD.  Anti-mage/PA = BFury.  Medusa = HoD or Maelstrom. Naga = Radiance (usually).  Sniper = Dragon Lance, Maelstrom or Midas.  Void = Midas

FMERCURY writes:
I'd like to emphasize the importance of buying a quelling blade on melee carries. It drastically increases the rate at which you can farm the jungle, not only by boosting your damage against neutrals, but by allowing you to cut more efficient paths (also, removing trees that can obscure enemies). And I guarantee you will improve your CS in the laning phase.
You can even make a case for it on some ranged carries. Radiant gyro is a great example.
[also very useful for cutting trees to make faster farming paths - Zrog]

DROWNING_WITH_SIRENS writes on Reddit:
  • Missing less last hits in lane is going to be the first and most important thing to do well.
  • Clearing camps between waves is another way to increase your farm instead of just waiting around for the creeps to meet again. You can also clear camps if you are struggling to last hit in lane or the lane is too pushed for you to safely do so. [Zrog says:  You should ideally be pushing the wave, and then side pulling with the large camp]
  • Farming where fights are going to happen. If you have the capacity to be useful early, farming near to where you think a fight is going to break out is a good idea. Farm until fight starts, run in and get aoe gold, then go back to farming. Keep a tp if the enemy team is diving. This doesnt mean standing around waiting for the fight to happen like people love to do in pubs, you want to be farming a camp or something while the teams are waiting for someone to do something.
  • Good itemization. It doesn't matter how farmed you are, if you buy bad items you are going to be setting yourself back.
[–]Berbacat writes on Reddit:
  • Planning. Carries that require a minimum amount of farm already know what items to get at minute -1, minute 2, and minute 10. They also have enough experience to know what to get based on how well the laning phase went.
  • Efficiency (1). There are 2 aspects to this: Time and space. Sometimes, identifying space that is available (such as a creep wave pushed up to a Tier 2 tower due to a Tier 1 tower immediately crumbling before) can nab you an extra 200 gold within that minute compared to joining a push that is already guaranteed to get you a Tier 1 tower in the lane you're already in.
  • Efficiency (2): Maximising time that isn't farming. This includes traveling, fighting and most importantly, pushing. If you're traveling to another lane, efficient carries think of the possibility of stacking, or using their mana to clear out a camp somewhere in if they know that they'll regen it later.
  • Disciplined. Carries that know how to farm will generally resist temptation to fight, depending on how close they are to a particular item. If they have foresight, they can even convince teammates to delay a smoke gank or something similar by a minute because he knows in advance what his farming progression is like.
These are just examples at the top of my head, let me know if any of them don't make sense

more from Reddit:
A big part of [farming] is TPing to other lanes with waves opening up. Do not miss CS, farm the jungle in between waves, especially after getting your basic items (treads, aquila). Do not run to base unless necessary, bring yourself regen. Do not die, dying is the #1 reason [carries] fall behind.

by Barnyyy
http://www.twitch.tv/barnyyy
or
http://youtube.com/barnyvods

 by Merlini: