After working for 3 weeks on my secret dota project, I am finished and back to making my own stuff! That means I can stream again!
I'm revisiting and old set, Autumn Rising for Enchantress and I started off by sculpting her new hair do. There was a few things I didn't like about the original. When I finally got the set in the game, the old hair was just a big fat echidna. there was no silhouette variety and the colour was too noisy with too much value fluctuation.
I got feedback from valve that the leaves on the set are blending to much with the rest of her body, and the value gradient wasn't strong enough. I'm gonna try to fix these and make some slight adjustments to add more rest area to the set.